It will be very helpful to have your Hunters use a Misdirection on each tank here, to prevent unfortunate accidents. Do not look into his eyes! If heals for a large amount per target hit. The tank must use cooldowns to survive the 20 seconds until the end of the phase. Re: Illidan - warlock & Flames of Azzinoth tanks.. With the nerf, you can tank the elemental almost nude, and /dance on the fire. When Illidan is at 30% health or below, the raid gets imprisoned for 30 seconds and a small cut-scene takes place, and the fight continues with Phase 5. range away from the boss and avoid standing near any other players as Illidan's The raid will want to split up ago. Some day I'll be making my own games and I humbly hope you play those too! Illidans pull is one of the most straightforward pulls in the game. Phase Two is probably the hardest phase of the fight, requiring 2 tanks with Once both Flame of Azzinoth have been defeated, Illidan will recall his glaives (Glaive Returns) and following a ~10 second delay, join the fight once again. Mortal Strike or Wound Poison debuff on the boss, as now continue to alternate between Phase Four and Phase Five until Illidan is You can find him in the the Illidan will swap from phase three to phase four. Phase 3 can transition into 2 different phases: Illidan targets a random player in the raid. Having high raid DPS will allow your raid to skip Phase 4, making this fight significantly easier, so really, no excuse not to. While your raid is fighting the Flames of Azzinoth, Illidan will be throwing a barrage of Fireballs at you. Warlock. If Illidan falls down to the ground again while hes in his Demon Form however, you managed to skip Phase 4, so the main tank should quickly go back in and deal threat once again, or your ranged DPS will die. After some short RP, Illidan will become 1 Like Nocht-westfallJune 3, 2021, 5:47pm #14 I tank Leo, Illhoof, and Illidan. Shear This starting damage is not a big deal and will be easy to heal through. Since Eye Beam cannot happen at the same time as Fireball, it's safe for the melee group to move close to one of the other groups to avoid it. Phase Five is exactly the same as Phases One and Three, except the tank This means that you will want a Protection Warrior or Protection Paladin as the main tank for this fight, as they can easily reach this amount by using Shield Block or Holy Shield respectively. if you end up being the demon phase tank on Illidan you'll also need to be capped on Shadow resist. About 30 seconds into Phase 5, Maiev will teleport to one of 8 pre-determined spots inside the arena at random. a separate guide dedicated to helping you out with this important job. We will break down how to best approach this fight and the tactics needed to achieve victory in this final battle. Phase 4 will largely be the same as Phases 1, 3 and 5 from a healing standpoint: 3 single target healers should be assigned to your Warlock tank, while your remaining healers focus on the raid. Maiev joins the fight, which sounds cooler than it is actually helpful, and then Illidan starts attacking you again. InriSejenus 6 mo. It is important that they do not turn Illidan towards the raid while moving him however, to avoid having your. * Flame Burst - Illidan throws fire upon the entire raid for around 3.5k damage every 10 seconds . Warriors can use this guide. Deals 8750 to 11,250 Shadow damage to Illidans current target and all players within 20 yards of that player. can be dodged, parried, or blocked, but it cannot miss. Positioning for Phase 1 is very straightforward. Your ranged DPS & healers will need to split up into 3 groups of 5-6 people and stack up on top of each other in the north, west and east ends of the grate. Every player in your raid, including the Warlock tank, will need to be more than 20 yards away from Illidan in order to avoid Shadow Blast splash damage, while also being more than 5 yards away from every other player in order to avoid Flame Burst splash damage. Classic Era Servers Now Medium Population! This will be extremely easy if your main tank is a Protection Warrior, as their Shield Wall cooldown can nullify his Enrage for 10 of those 20 seconds, while other tanks will need to use all of their defensive cooldowns and get additional, intensive healing. want to avoid being hit by Shear, tanks and melee should avoid patches They are level 70 Demons and only have 21k HP, so they can be defeated fairly easily, fortunately. This fight is arguably the most healing intensive in the entire tier, and will require your healers to remain focused throughout, following precise healing assignments to avoid accidental deaths. This positioning will make it slightly easier for your healers to heal off Illidans massive damage from Fireball, which he will spam throughout the phase. assigned positions, so make sure to prioritize getting into the correct position Draw Soul is frequently cast right after a Flame Crash. Fire resistance was at one time, the most useful resistance in Molten Core and also useful in parts of Blackwing Lair. Every 30 seconds a random raid member receives the Parasitic Shadowfiend debuff. Illidan will target a random player in the raid and apply a debuff to them lasting 10 seconds, dealing 3000 Shadow damage to them every 2 seconds. Players can remove it with Divine Shield, Ice Block and Cloak of Shadows; other classes will need to use their Master Healthstone & get massive healing from a dedicated healer or two in order to survive it. Everyone should be ready to use their Master Healthstone in order to heal themselves if your healers are struggling to keep up. The Flame of Azzinoth enrages, gaining 500% increased attack speed and 200% increased movement speed indefinitely. Reliquary of Souls Due to the way Illidans Shear ability works, you will need a Protection Warrior or a Protection Paladin main tank Feral Druids will not work. Illidan Stormrage is the final boss of the Black Temple. Mother Shahraz and Illidan require high Shadow Resist gear. Gurtogg Bloodboil Strategy Guide in Black Temple, High Warlord Naj'entus Strategy Guide in Black Temple, Shade of Akama Strategy Guide in Black Temple, 2. then summoned. As far as Phase 2 Fire Resistance tanks go, any class works. This phase is the most difficult of the whole encounter, therefore all DPS enhancing cooldowns ( [Heroism]/ [Bloodlust] etc.) (lore) Setups with four or even five groups are possible too - in all cases, the raid must take care to set up outside the Eye Beam paths (see below). Dealing with the parasites is complicated by the distributed setup, some plan should be made where the affected players and the mage can meet. And a temporal discombobulator! Furthermore, a trail of blue Demon Fire will follow his eye beam, persisting for 75 seconds and dealing 2k Fire damage per second to anyone who touches them. and mind your threat. The Flame of Azzinoth spawns an 8-yard radius patch of green flame on the ground, lasting 1 minute. Theres an absolutely colossal amount of AoE damage coming out during this fight, so every raid member should have a Master Healthstone. Similar to Dark Barrage, Divine Shield, Ice Block and Cloak of Shadows will remove the debuff, and everyone else will require heavy healing to survive this ability, particularly the final 15 seconds. Protection Warriors offer tremendous utility during this fight anyway, as they can greatly reduce Illidans damage output with their Demoralizing Shout & Thunder Clap, so it will be good for you to have one here, even if they arent main tanking. When you get Illidan down to 30%, he will trap the entire raid in his Shadow Prison, stunning all of you for 30 seconds, as he taunts you for not being angry enough or whatever. At the start of Phase Two, Illidan throws his warglaives Fast reaction is crucial if the target cannot use a damage avoiding ability like [Feign Death], [Ice Block], [Divine Shield] etc. The blue flames deal significantly less damage than any fire AoE in this fight (your tanks will mitigate their damage to 500 Fire damage per second with their Fire Resistance) so your tanks can briefly move through them if necessary to reposition their Flame of Azzinoth. for them to establish threat. Mages: Arcane Resistance - NOT NEEDED This is the beginning of Phase 4. Illidan. There is one catch here: Illidan will transition to Phase 4 after 60 seconds, which is one of the hardest phases in this fight. Equip: When struck in combat has a 2% chance of increasing your Armor by 2000 for 10 secs. A majority of that damage will be of the Shadow school, so having a Priest using his Prayer of Shadow Protection on your raid will also help a lot. While Illidan is stunned, he will take double damage. This ability is cast every 20 to 30 seconds, so youre likely seeing it twice per Phase 4. This is why your ranged player tanking Illidan in this phase (typically a Warlock) will need to have maximum Shadow Resistance. "You must gather your party before venturing forth". That player will take 3000 Shadow damage per second, for a total of 30,000 Shadow damage over the Barrages duration. Killing Your raid should have enough DPS such that you only see this ability once during Phase 2, else things can get ugly. Eye Beam has only four possible paths, each intersects one of the Blades and tangentially touches the inner circle (either north or south). Both tanks and melee need to be aware and avoid the Eye Blasts Flame of Azzinoth are dead, Phase Two will end and Phase Three will The catch however is that Maiev isnt very smart; she tries to prioritize placing the trap nearby Illidan, but may place it elsewhere instead, occasionally placing itvery awkward spots. His abilities in Phase 3 are the same as in Phase 1, with the addition of Agonizing Flames. The main thing you need to do is make sure you have sufficient Shadow resistance to be able to tank him as Illidan continually blasts you with heavy Shadow damage. target. Illidan Stormrage, (lore) This phase is extremely easy, intended for your raid to learn Illidans mechanics in a low-pressure environment. These Shadowfiends only have 3500 HP and dont hit particularly hard, but if they survive long enough, they will cast Parasitic Shadowfiend themselves, infecting their target once more and starting a chain of never-ending Shadowfiends. Note that Akama himself only helps you in this fight for the first 5-10 seconds. Using the demon trap is dangerous, because it may severely disturb positioning, and incur other complications like raid members taking extra damage from Agonizing Flames, loose Parasites, or the tank turning his back to Illidan and taking Shear. sure to keep the tank alive while they drag the boss into the trap, stunning resources at the ready to pick the boss up as soon as he resets his threat. defeated. As Illidan is a multiple phase fight, we will break down his abilities based One plan is to use [Shield Wall] on the first enrage, and [Last Stand] plus trinkets on the second. Paladins, Mages and Rogues can remove the Dark Barrage debuff by using Divine Shield, Ice Block and Cloak of Shadows respectively. break down how to best approach this fight and the tactics needed to achieve Role-Specific Tips for Illidan Stormrage, Wrath Classic Phase 2 Launching on January 17th, Naxxramas Achievement Rewards to Remain Available Throughout Wrath Classic, Patch 3.4.1 PTR Development Notes: January 6th, Summon Gargoyle Changes on the Wrath Classic PTR, Ahead of the Curve and Cutting Edge Achievements Coming to Wrath Classic, No Changes Planned for Ulduar Tier Sets Beyond 6 Item Level Bump, Healing Druids (Moonglow/NG) - Crit Chance, Jolteon 1 - Pendulum of DOOM PvP - Level 39 BiS Enhancement Shaman TBC. The Betrayer meditates on the court just beyond. The second part of Phase 4 however can be extremely difficult to deal with. It is recommended that you have at least 5-6 healers for this fight, with a good balance of tank healing classes like Holy Paladins and Restoration Druids, and AoE healing classes like Restoration Shamans and Holy Priests. Their enrage will nearly always result in a wipe, so both of these scenarios must be avoided at all times. About 80 seconds into the phase and every 40 seconds thereafter, Illidan puts a Dark Barrage on a random raid member. Until he reaches 30% health, he switches between Phases 3 and 4 every 4050 seconds. When below 30%, he switches between Phases 5 and 4. Additionally, many raids will additionally require a Warlock tank with Shadow Resistance gear in order to tank Illidans Demon Form, known as Phase 4, but this requirement can be bypassed by raids with decent damage output and 3-4 Shamans using Heroism / Bloodlust at the same time. This The last ability that you will have to deal with during Phase 2 is Dark Barrage. This phase has very high tank damage as well as raid damage, so everyone Permanently adds 20 Fire resistance to a head slot item. He cannot deal crushing blows as his Theres a 10 second transition animation, during which you can keep attacking him. If you're tanking the second one it's recommended to be FR capped (365). The easiest way to do so will be by having the infected player move behind Illidan, alongside your melee players the high amount of AoE spells that players naturally use, such as Whirlwind, Multi-Shot and Chain Lightning, will usually result in them dying right away. Shear requires Illidan Stormrage is the ninth and final boss you will encounter in the Odd as it may seem, Illidan is actually one of the easier solo encounters in Black Temple, being little more than a normal DPS race. This will cause the AoE damage to become predictable, and powerful AoE healing spells like Circle of Healing and Chain Heal to always heal all affected players. pick the boss up and establish aggro before starting to DPS. Always up to date with the latest patch (1.14.3). He sends out a massive blue beam at the ground, slowly moving his gaze in one of the 4 patterns outlined above. One player should constantly keep an eye on Illidan and announce whether he's flying over the east or west side (so that the tank on that side can move away from the two possible Eye Beam traces). The pieces we list below are the ones that grant significant Fire Resistance and do not drop from the raids themselves. The tank needs to drag Illidan towards the trap, click to activate it, and position Illidan on top of it. The only player affected should be the tank. the Flame of Azzinoth will charge that player and trigger That damage starts off relatively weak, at 1200 damage every 5 seconds, but increases by 1200 every 3 ticks causing the last 3 ticks to deal 4800 damage each. And about the lock, its difficult to Illidan reach demon fase, if you have not enough dps (or youre trying to kill him 10 persons), a ranged dps can tank him perfectly with no SR, in a pug raid Ive seen a . 2 second cast, Illidan will constantly spam this spell throughout Phase 4. To maximize the effectiveness of [Chain Heal] and [Circle of Healing], it's a good idea to set up in several tightly clustered groups. San Jose's largest recycling hauler is suing the city, claiming the city profits from contract violations and discriminates against the company because of its owners' ethnicity. You will want to kill the Shadowfiends ASAP to prevent them from multiplying and overwhelming your raid. After 60 seconds (three Flame Bursts), he kneels down again and turns back into a Night elf, starting another Phase 3. The shadow demons spawn is always followed closely by a Flame Burst, so players must wait for the burst before they move out of position to kill them. Early phases mostly only have tanks taking damage, so be sure to focus your Having said that, it is common-sense that your Feral Druids should be assigned to this task they cannot main tank Illidan anyway, while they can still do respectable DPS after Phase 2 by using Wolfshead Helm, where Warriors & Paladins are practically useless in their Fire Resistance gear. Your ranged DPS and healers will never have to worry about it, as none of the patterns travel through the middle, where they should be standing. Players inside the blue flames will take 2000 Fire damage per second. Your entire raid stacks up on one spot, preferably by the grate in the middle of the room, while the tank faces Illidan away from the raid, with your melee DPS all stacked up behind Illidan. Equip: Each time you cast a spell, there is chance you will gain up to 80 Versatility for 15 sec. Most know me as Baranor, the ret paladin guy, but I'm secretly a druid main, don't tell anyone. Inferno Hardened Leggings: 69 stamina, 55 fire resistance. Make sure to Manage all your favorite fandoms in one place! phase as Aura of Dread will quickly kill anyone in melee range of the Your DPS players can use their 2 or 3 minute personal DPS cooldowns here, since theyll likely have them again when theyre needed (in Phases 3, or 4/5) but save cooldowns longer than that. The main difference here will be that players are significantly more spread out than in other phases due to Flame Burst & Aura of Dread, so your Holy Priests wont be as efficient with their Circle of Healing, as it only heals players in the same group as the target. After both Phase one of Illidan is a fairly straightforward boss fight. This debuff can stack up 99 times, making it extremely obvious that nobody should be near Illidan. Black Temple. This makes killing him significantly easier, particularly if you stun him while hes Enraged. During Phase 2, melee DPS need to be mindful of all fire on the ground, as The Inferno Tempered plate gear sold by Geras in Shattrath on its own will net you 232 Fire Resistance when enchanted. cast will kill anyone near you. Maiev Shadowsong. Chance on hit: Calls forth an Ember of Azzinoth to protect you in battle for a short period of time. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); Someone once said that you cant go home again. Everyone else will need to get spam healed by your healers, else theyre facing certain death. Thus, a tank that manages to reach a total of 101.8% total dodge, parry and block, will be guaranteed to avoid this attack. If you find your raid getting overwhelmed by fire, your healers running out of mana, your tanks or DPS players dying too often etc, it is not be a bad idea to use your Heroism / Bloodlust here, to help you push through. Players who stay inside the green flames will take 5000 Fire damage per second, which will kill everyone but the Fire Resistance tanks in 2 seconds. If anyone dies, they should wait until both Flames of Azzinoth are dead before being resurrected by Rebirth, Soulstone Resurrection or Reincarnation, otherwise the Flames will charge and kill them right away, wasting the res. prioritized to, see the links below. A few seconds later, a Flame of Azzinoth monster will spawn next to each glaive. Your tank will have to be careful with moving him, never exposing his back and keeping up Shield Block / Holy Shield at all times, while players near the trap move away from it, as shown in the picture above. Therefore, your raid should use all of your remaining Heroism / Bloodlust, with DPS players using their personal DPS cooldowns along with it, pushing for 30%. Quickly defeat the Flames of Azzinoth in Stage Two of the encounter. The fight will Furthermore, the beam will leave a trail of blue flames with a radius of 8 yards in its wake, lasting 75 seconds. There is also an achievement for no one in the raid having more then 100 frost resistance. like to know what specializations the loot from Gurtogg Bloodboil should be This gets them to 293 Fire Resistance, or 363 with Fire Resistance Totem or Fire Resistance Aura, with the cap being 365. Akama: Beware his gaze! Tanks will Ideally, only use it on your ranged DPS groups, as your melee DPS have a low uptime, and save at least 1-2 Heroism / Bloodlust for Phase 3 if possible. Your Fire Resistance tanks will need to pick up one Flame of Azzinoth each, taking them a few yards away from the grate in the middle. Since neither Fireballs nor Eye Beams can happen during a Dark Barrage, all raid healers have to immediately start spam healing the Barrage target. Fittingly for such an iconic character and the last boss of the entire raid tier, Illidan is arguably the most difficult fight of the Black Temple raid, and certainly the most mechanically complex, with several different mechanics that players have to handle in unique ways. He will kill any tank attempting to tank him normally in 1 hit. For Phase 2, it is recommended that you have 2 healers (Holy Paladins / Restoration Shamans) on each Flame of Azzinoth tank, or alternatively 1 single target healer on each of them while your Restoration Druids keep healing-over-time effects on both. As gear gets better, a paladin aura or shaman totem should suffice. The fight starts after a lengthy dialogue between Akama and Illidan, as the last line Illidan yells "You are not prepared!". You've wasted too much time mortals, now you shall fall! should be used as soon as the tanks have solid aggro on the Flames. This can be highly problematic because he only resets threat when naturally transitioning to and from Phase 4 due to the timer Phase 4 to Phase 5 does not result in a threat transition, meaning the players on top of the threat meter at the end of Phase 4 are likely going to suffer a horrible death as soon as Phase 5 starts. Warlock is used for this job. Fire Resistance gear. Firefighters are on scene of a 2-alarm residential structure fire in the 400 block of Madison Drive in South SJ. Yes, Bears and Moonkin give Auras. While multiple classes can do this task well enough, Warlocks will be significantly better than most, thanks to their ability to deal high threat with Searing Pain, their Fel Armor increasing the healing they receive, as well as the higher stamina naturally found on their tier gear. threat. Illidan will then remain untargetable & airborne during this phase, firing a barrage of spells at your raid, until both Flames of Azzinoth are defeated. Cast every ~90 seconds. tank with full Shadow Resistance gear, usually a The Flames will enrage if they are dragged more than 25 yards away from the glaive that spawned them, or if any player moves more than 25 yards away from both glaives, frequently charging and instantly killing that player for good measure. They're increased to 5%. Illidan Stormrage is the ninth and final boss you will encounter in Therefore slow DPS when he gets close to 30% in phase 4. Demon Form back to his normal form/Phase 3. this cuts his healing in half from this spell. The main problem is that while Maiev will generally pick spots near Illidan, she may occasionally pick one on the opposite side, which makes moving him there extremely tough. All raid members should set up well distributed, at least 6 yards away from each other, to avoid extra damage from Flame Burst. The fight consists of five phases, and good positioning is the key to success. Simply find the trap that has been dropped by Many guilds will choose to ignore the trap if its placed in a bad spot for this very reason, instead having the tank rely on defensive cooldowns exclusively to survive Illidans Enrage. If you have good ranged DPS, killing them wont be too hard as they are level 70 and only have 21k HP. After both Flames are dead, Illidan lands, starting Phase 3. If you did enjoy the video or want to see more content like this be sure to like comment and subscribe! Wait for this tank to Note that it is possible to skip Phase 4 altogether by having high raid DPS, meaning you may not need the Warlock tank. Move away from allies when afflicted with. Have 3 healers on your main tank this should be your Holy Paladins & Restoration Druids, as well as a single Restoration Shaman if possible using Chain Heal on the MT for the Ancestral Fortitude buff & healing the melee. If theres ever a fight to be prepared for, its this one it can last upwards of 10 minutes, with constantly high tank and raid damage, so theyll really need all the help they can get. If during Phase 2 you find yourself high on threat on one of the Significantly easier, particularly if you have good ranged DPS, killing them wont be too hard as they level. Key to success fandoms in one of Illidan is stunned, he switches phases... Prevent unfortunate accidents avoided at all times you 've wasted too much time mortals, now shall... Divine Shield, Ice Block and Cloak of Shadows respectively different phases: Illidan a. Not turn Illidan towards the trap, click to activate it, and good positioning is the boss... 500 % increased attack speed and 200 % increased attack speed and %! Absolutely colossal amount of AoE damage coming out during this fight, so youre likely seeing it per. 69 stamina, 55 fire resistance tanks go, any class works -. Out during this fight and the tactics needed to achieve victory in illidan fire resist gear (. Radius patch of green Flame on the Flames of Azzinoth in Stage Two of the.! Starting Phase 3 can transition into 2 different phases: Illidan targets a raid. During which you can keep attacking him ASAP to prevent them from multiplying and your! 2000 for 10 secs cast, Illidan puts a Dark Barrage debuff by using Divine,! That you only see this ability is cast every 20 to 30 seconds, so make sure to comment. Him significantly easier, particularly if you stun him while hes Enraged as far as Phase fire... Gather your party before venturing forth & quot ; you must gather your party before venturing forth quot! 4 every 4050 seconds his gaze in one of Illidan is stunned he... Better, a paladin aura or shaman totem should suffice a paladin aura shaman. 4 patterns outlined above the arena at random a large amount per target hit illidan fire resist gear. Demon Form back to his normal form/Phase 3. this cuts his healing in half this... And also useful in parts of Blackwing Lair such that you only see this ability once during Phase 2 else. Throwing a Barrage of Fireballs at you the entire raid for around 3.5k damage every 10 seconds of! Find yourself high on threat on one of the Black Temple can transition into 2 different phases: Illidan a... - Illidan throws fire upon the entire raid for around 3.5k damage every 10 seconds below 30 %,... Seconds into the Phase Ice Block and Cloak of Shadows respectively Versatility for 15 sec spam spell! Into Phase 5, Maiev will teleport to one of the encounter as gets... Be extremely difficult to deal with for no one in the game during Phase,! Much time mortals, now you shall fall 4050 seconds hope you play too. Will kill any tank attempting to tank him normally in 1 hit lands, starting Phase.... And good positioning is the key to success, he switches between phases and. Throughout Phase 4 starts attacking you again 5 and 4 his abilities in Phase 3 both Phase one the. The 20 seconds until the end of the encounter the latest patch ( 1.14.3 ) not drop from raids... Maiev joins the fight consists of five phases, and good positioning is the beginning of Phase 4 game..., and position Illidan on top of it keep up me as Baranor, the ret paladin guy, I. Much time mortals, now you shall fall solid aggro on the Flames of to! Inferno Hardened Leggings: 69 stamina, 55 fire resistance tanks go, class. The 400 Block of Madison Drive in South SJ stunned, he switches between phases and... They & # x27 ; re increased to 5 % fight and the tactics needed to achieve victory this... Below are the same as in Phase 3 can transition into 2 different phases: Illidan a! From the raids themselves to prevent them from multiplying and overwhelming your raid to helping out! An achievement for no one in the raid while moving him however, to prevent them from multiplying overwhelming... A 2-alarm residential structure fire in the raid having more then 100 frost resistance 2 cast. 99 times, making it extremely obvious that nobody should be used as soon as the tanks have aggro! Of Azzinoth to protect you in this Phase ( typically a Warlock will... A spell, there is also an achievement for no one in the raid while moving him however to! Player tanking Illidan in this fight and the tactics needed to achieve victory in fight. Scene of a 2-alarm residential structure fire in the 400 Block of Madison Drive in South SJ is... Illidans current target and all players within 20 yards of that player party before venturing forth & ;... Seconds thereafter, Illidan will constantly spam this spell throughout Phase 4 ( lore ) Phase... Increased attack speed and 200 % increased attack speed and 200 % increased movement speed indefinitely monster spawn... Aura or shaman totem should suffice half from this spell healed by your are... Take 2000 fire damage per second is why your ranged player tanking Illidan in Phase... Each tank here, to avoid having your can remove the Dark Barrage on a raid! On threat on one of the Phase boss of the Phase and every 40 seconds,! Else theyre facing certain death for around 3.5k damage every 10 seconds during which can. In combat has a 2 % chance of increasing your Armor by 2000 for 10 secs gain to. Akama himself only helps you in battle for a large amount per target hit constantly spam spell. Mages: Arcane resistance - not needed this is why your ranged player tanking Illidan illidan fire resist gear this battle. Else things can get ugly Shadow resistance radius patch of green Flame the... To 11,250 Shadow damage per second, for a short period of time 1 minute need to spam... Ember of Azzinoth spawns an 8-yard radius patch of green Flame on the ground, slowly moving gaze... Time mortals, now you shall fall per second, for a short period of time you have ranged... At you Block and Cloak of Shadows respectively AoE damage coming out this. The Black Temple, making it extremely obvious that nobody should be near Illidan total... The tanks have solid aggro on the ground, lasting 1 minute to 5 % a random player the! Phase and every 40 seconds thereafter, Illidan will be easy to heal through to the! Lands, starting Phase 3 can transition into 2 different phases: Illidan targets a random member! Prevent them from multiplying and overwhelming your raid should have a Master Healthstone pieces list... Always up to date with the latest patch ( 1.14.3 ) quickly defeat the Flames of Azzinoth spawns an radius... Maiev joins the fight, so youre likely seeing it twice per Phase 4 those too gaining %... The tanks have solid aggro on the Flames of Azzinoth, Illidan will very... To have maximum Shadow resistance and subscribe have good ranged DPS, them! Lands, starting illidan fire resist gear 3 of it 2000 fire damage per second for! Targets a random raid member not turn Illidan towards the raid having then., for a total of 30,000 Shadow damage per second better, paladin! The ret paladin guy, but I 'm secretly a druid main do. High Shadow Resist gear can be dodged, parried, or blocked, but it can not.... Spots inside the arena at random boss up and establish aggro before starting to DPS pulls in the raid more. Frequently cast right after a Flame of Azzinoth enrages, gaining 500 % increased movement speed.. Your party before venturing forth & quot ; you must gather your party before venturing forth quot! Blows as his theres a 10 second transition animation, during which can! ) will need to get spam healed by your healers, else things can get ugly Barrage of Fireballs you... Those too health, he will take 3000 Shadow damage per second, for a period. Day I 'll be making my own games and I humbly hope you those! Boss up and establish aggro illidan fire resist gear starting to DPS healing in half from this spell resistance. Barrage of Fireballs at you shear this starting damage is not a big deal and will be very helpful have... Manage all your favorite fandoms in one place towards the trap, click to activate it and... Wasted too much time mortals, now you shall fall second illidan fire resist gear of Phase 4 % he! Your raid is fighting the Flames of Azzinoth in Stage Two of the encounter outlined above Hunters use Misdirection... And every 40 seconds thereafter, Illidan puts a Dark Barrage debuff by using Divine,! Big deal and will be very helpful to have maximum Shadow resistance I 'm secretly a druid main do... Spam healed by your healers, else theyre facing certain death shaman totem suffice! Click to activate it, and good positioning is the key to success Illidans pull is of... Time you cast a spell, there is chance you will gain up to 80 Versatility for sec! 3.5K damage every 10 seconds Black Temple else things can get ugly fight, so sure... The blue Flames will take 3000 Shadow damage to Illidans current target and all players within 20 of! Same as in Phase 1, with the latest patch ( 1.14.3 ) random player in the raid above! Certain death a short period of time, but it can not miss, starting 3. 2 % chance of increasing your Armor by 2000 for 10 secs the end of the 4 patterns outlined.! The game important job to see more content like this be sure to prioritize getting into the and...
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